Shadow's Monster Survival Guide: The Slime People - By Timothy Martinez
Date: Friday, July 01 @ Mountain Daylight Time
Topic: Articles & Profiles


Name: The Slime People

Monster Genus: Homo Slimian

Notable Appearances: The Slime People (1962)

Height: One thing that has been noted about the appearance of Slime People is the regularity of the physical dimensions of each member. Every specimen encountered to date has exhibited near identical size and weight attributes. Some argue this is due to the fact that all the Slime People seen thus far have been part of a military or warrior caste and thus have either been selected or bred for such purposes. Whether these individuals are indicative of their entire species is not known presently. What we do know is that those members who left their underground home behind in an attempt to conquer we surface dwellers, were about six and a half feet in height. This is good news for you should they ever happen to plan another invasion of the surface world. Basically, you can use their height against them in the same fashion you would a Human. Likewise, using it to help evade them is similarly effective. Hiding in a tree certainly works, but don’t expect them to just go away. More likely they’ll surround the tree and throw spears until you resemble a shish kebab, so make sure to hide out of reach and out of sight.

Weight: Once again, all Slime People encountered to date seem to weigh about the same, with only minuscule variations between members of the species. Weighing in at about three hundred pounds each, they make for bulky opponents, especially once one factors their height into the equation. While lending them a slight advantage in hand-to-hand combat, this does not mean they are ready to enlist as professional wrestlers just yet. What this does mean is that while they are hefty, you still have a good chance at prevailing in a physical confrontation. Indeed, Slime People do not seem well versed in melee combat styles. Thus, the more you know in the way of martial arts or any other fighting techniques, the better off you will be in a fight.

Intelligence: 4/5 This actually a tricky attribute to calculate. On the one hand, Slime People have the technological skill to construct a device capable of creating a dome of fog over a targeted area, and then gradually solidifying that fog into a single mass. This is an accomplishment beyond what Humans have achieved, yet it is tempered by the simple fact that the fog wall itself is so easily affected by commonplace chemicals and the machine generating the wall can be destroyed with a single impact from a spear. Those details alone would seem to indicate a severe lack of planning and/or long term thinking, but added to that is the fact that despite having constructed such a device, the Slime People arm their soldiers with primitive spears. Indeed, it makes one wonder if those Slime People seen to date were not just a soldier caste trained for simplified tasks and that there exists a more intellectual segment to their society.

Description: Take a man, a turtle and an alligator and you end up with a Slime Person. Bipedal and humanoid, they are covered with thick green scales. Their feet are large, with pronounced toes with slight webbing between each one. Their most notable feature is a thick carapace-like shell that covers all of their back, extending from their waist and rising to a point over their heads, encasing the rear portions of their skulls in it’s protective shell. Their faces are similar to that of a Human’s, albeit with a reptilian slant to it but without a distinctive nose. Portions of their body are covered with long stringy hair. Their voices tend to be very deep and sound as if they were speaking and gargling at the same time.

Origin: At this time, there exists not one shred of evidence that points to the origin of the Slime People. They may have evolved beneath us or developed on the surface and migrated underground at some point in the distant past, we just don’t know. One theory even suggests an extra-terrestrial origin.

Habitat: We know that the Slime People come from an underground civilization, but surprisingly enough, they are accustomed to temperatures much cooler than one would expect from such an environment. Normally, we surface dwellers think that the deeper one travels into the Earth’s crust, the warmer things will get. However, the Slime People’s need for cooler temperatures makes us re-evaluate that thinking. It was this need to lower the ambient temperature that lay behind their fog dome. Once the dome has solidified, the temperature within would slowly lower and allow them permanent access to the surface. As it was, before the dome was put into place, they could only emerge at night. What this means for you, should you encounter them, is remember that anything that produces heat will be uncomfortable or fatal for them. Take shelter in a warm place and use weapons that help raise their body temperatures – a flamethrower would be ideal, but Molotov cocktails are good in a pinch.

Behavior: Having only interacted with their invasion forces, and not having the opportunity to examine their culture in general, the only behavioral attribute we can assign to the Slime People is aggression. In Every single instance of Slime People and Human interaction, the former were instantly and perpetually violent toward the latter. They never at one time attempted to open a dialog or communicate in any fashion. Keep this in mind at all times should you spot some Slime People. Stay hidden because once they have seen you, they will attack and pursue you until you are dead or you have escaped.

Special Abilities: Slime People do not possess greater strength, stamina, agility or dexterity. If anything, Humans outclass them in all those categories. They do not seem to possess any sense of tactical thinking, either – preferring to launch themselves into combat without much of a battle plan. Yet, they do possess one inherent special ability as part of their biological make up: their bodies seal and close any wound almost instantly. This means that a gunshot wound or a stabbing wound will not slow them down for very long. To take advantage of this ability, stab them with something hollow and open ended, and then leave the weapon in the wound. This will prevent the flesh from closing the laceration and will cause precious internal fluids to escape through the weapon’s hollow center.

Weaknesses: In addition to the general weakness common to both Humans and Slime People, the latter have two distinctive weakness. The first is their aversion to warmer temperatures and the second is the method mentioned above in which their healing ability can be overcome.

Relatives: Morlocks from The Time Machine (1960) and Mole Men from The Mole People (1956).

What to do if you encounter: So often the best advice in this category is to run like hell. However, in regards to the Slime People, that is not your only option. Surely it is the best course of action to take in order to preserve your life, but depending on your own combat skills and/or the number of Slime People you may encounter; another viable option is to stand your ground and fight. If you do choose to flee and hide, remember that any place that you can access, they can reach as well…so it is best to choose a sanctuary that is well fortified and easily defendable. Choosing to fight brings another set of concerns. In a one on one situation, you have a darn good chance at winning as their fighting techniques are rather sloppy. Hell, even if it is you against two or three, you stand a good chance as the Slime People do not seem to grasp the concept of coordinated attacks. This lack of advanced sparring methods also means that you can easily prevail against multiple opponents given the right circumstances. Just don’t get overconfident. While you’re bitch slapping one Slime Person, another could easily sneak up behind you and use it’s spear to probe your private regions. That spear is their standard hand weapon – not exactly the most lethal tool in melee combat. Remember to close the distance between you and any opponents so they will not have the chance to throw it at you. Up close, you stand a much better chance of winning. Their healing ability makes it more difficult to kill them, but not impossible. Rake them with enough bullets and rapid healing or not, lots of lead in their bodies will drop them quite fast. Explosive weapons are best, as anything reduced to multiple pieces will not be getting back up too soon, if at all.







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